Infinite adventures review

A Monster’s Expedition.If you so choose, you can increase or decrease the random encounter frequency down to none at all.All Infinite adventures review all, Stormseeker Games have done a good job with Infinite Adventures, and if you are in the mood for a pure old school hit of difficulty then you could do a lot worse.Gemma Young.Nobody Saves the World.It might not be for everyone and the navigation can get slow after you’ve been playing for over 50 hours, you really feel like you’re in the maze as a result.Gareth Brierley.XTgamer Awards — Winners.Sign in.Expeditions: Rome.Jahanzeb Khan.Notify of.
Infinite Adventures for Switch Reviews – Metacritic

Review: Infinite Adventures – It appears and I haven’t been able to confirm, because it appears to be random at best that we need specific crafting materials to drop from endgame bosses.All Reviews:.Whether walking through the labyrinth or stepping into the various buildings in town, the scenery features a high level of attention to detail.Twenty minutes into my decidedly finite thirty-three hours with Infinite AdventuresI messaged a friend and mentioned how similar this game is to Etrian Odyssey.The actors seem earnest in delivering their lines, and although some of the accents may seem a Infinite adventures review forced, the sheer number of voiced parts makes that a bit understandable and also commendable as everything is voiced.Sign In or Open in Steam.

You are the Traveler, a hero with a forgotten memory.Assemble your party and explore the Infinite Labyrinth to discover the truths of your past.Critic Reviews.Score distribution:.Positive: 0 out of 1.Mixed: 0 out of 1.Negative: 1 out of 1.Digitally Downloaded.I just didn’t enjoy my time in Infinite Adventures.

The first-person dungeon crawl is a favourite genre of mine, and the Switch already has plenty of those, so for Infinite Adventures to stand out it was going to need to do something special.Sadly, misfires in terms of presentation and the mistaken belief that procedural dungeon layouts are something desirable to the dungeon crawler make this game flawed on every level, from concept right through to execution.

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The aforementioned Kessens also feel rather weak later on in the game when you have access to better skills that benefit from being empowered.This brings us to the one area in Infinite Adventures that really has little going for it: The story.

For most dungeon crawler fans a lengthy story is less of a priority compared to interesting dungeons and combat, but games like Labyrinth of Refrain show that you can have all of that without sacrificing anything.But, as with most of the way information is given to you during the game, its hard to care about any of the world with how quickly everything is introduced.Characterisation suffers a lot from this need to give too much detail on unimportant things.

Their actually personalities and motivations end up being rather simplistic, and by the end of the story there were only a couple of characters that were actually interesting.

Instead of trying to create a large world with a detailed backstory, they should have toned it down and instead focused on creating characters that the player will actually care about.Again, wildly varying art styles are nothing new when it comes to DRPGs, but here it just makes the mediocre art look even worse.

For the purposes of this review we declined from turning off voices — a welcome feature — but many scenes would have had a little more impact without the amateurish voice acting.We mentioned at the start of this review that Infinite Adventures had been in development for a long time.Well, while the developers have been working hard on patches, the state of the game upon release gave us the impression that it should have been delayed for at least another month.

From crashes to questionable balance choices, there were a lot of things that made everything feel a little unfinished.Many of the issues have been fixed at the time of writing this review, but there is still a fair amount of work that needs to be done.But for those that just want to create a party and delve some dungeons, there are definitely worse games you could choose.

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Your Score.0 out of 10 ; Summary: Infinite Adventures is a dungeon crawling RPG inspired by classic dungeon RPGs; with fresh new mechanics for.While it’s not as polished in its graphics, it’s an enjoyable game that’s more accessible to newer fans of the genre, yet with deep enough.The human-crafted levels are pretty well designed, with some neat traps, plenty of mining spots for rare resources, and lots of nooks and.

How to use:

  1. Events in Infinite Adventures have a tendency to either take you back to town or require you to leave before you can progress further in the labyrinth.
  2. Ryan Taylor.
  3. Paul Renshaw.
  4. Metroid Dread.
  5. These tomes can allow you to play a distilled version of these floors with a procedural generated floor.
Infinite Adventures Xbox One Quick Taste, time: 18:29

Infinite Adventures

The game is very generic.Character arcs and motivations aren’t anything to really discuss and the art assets are equally as generic.The game goes for “sexy” female design and very “masculine” male characters, but it’s nothing you haven’t seen a dozen times elsewhere and possibly better or sharper.The dungeon layout is actually interesting though.

The first person navigation of the labyrinths rather than top down actually works.It might not be for everyone and the navigation can get slow after you’ve been playing for over 50 hours, you really feel like you’re in the maze as a result.There is a map that highlights the layouts that you’ve gone through and any interesting tiles you’ve passed.This also can help you possibly see any landmarks or secret areas you might have missed.

Besides limited resources and health pools, you won’t have an array of spells to work with to help you between battles.As such, a couple battles will be more than enough to have you on death’s door.And death is very hurtful here.

Dying will cause you to lose any progress after your last save.So how is the loop in practice with leveling up? It goes in waves.

When you start a new floor, you’ll be raking in the experience.But after you level up, you’ll face one of the smart if not annoying mechanics of the game.You’ll start receiving diminishing returns on weaker monsters.It’s based on your level versus the enemy.If you’re lower, it will be a lot more, but as you level it will begin to be a lower multiplier.

And level ups are very important.Each character has 3 talent trees with different abilities.Each one has different talents that can improve various aspects of your characters.For any magic wielders, this can be huge as it is also all of your spell unlocks.You’ll need to focus some of your upgrades, at the beginning especially, on traits that can make your journey’s into the labyrinth longer and also allowing you to use less potions.

Another large mechanic of this game is the crafting system.I have no idea how important it would be, but equipment and buying new things is huge.From the start, you really are not adequately equipped.So after collecting some crafting materials and selling them to the shop owner, you will unlock recipes for new and much better equipment.

And really, this is Infinite Adventures.You’ll continue in this fashion through the game’s 24 floors.There is an infinite nature to the levels as the game describes, but your mileage on that will greatly vary.

Within the dungeon, you’ll find not just crafting materials, but also tomes.These tomes can help you enchant your equipment and also unlock special versions of the floors you’re own.Each 4 floors is a particular environment.These tomes can allow you to play a distilled version of these floors with a procedural generated floor.Technically, the layouts are endless.Besides all of this, you can make some adjustments to the gameplay.

If you so choose, you can increase or decrease the random encounter frequency down to none at all.Sometimes this can be beneficial to make sure you reach newer areas or bosses with full health.

Other NPCs are encountered throughout the journey through six regions of four floors each, some becoming steadfast allies and summons, others becoming enemies needing to be dealt with.Like most dungeon crawlers, there exists just a single city from where all adventuring takes place with a guild hall, an inn, a one-stop shop for anything money can buy, a church, a tavern to accept sidequests, and a meeting hall for town nobility.The story of Infinite Adventures begins simply enough.

While there are no more than a handful of fateful decisions the Traveler has to make throughout the game, there are some that are important enough to add or remove NPCs and party members permanently and even change the reality of the game world.With a history dating back millennia, and fully voiced lines telling of heroes and battles past, the game world and its political climate becomes quite immersive and fleshed out as players progress through the story.

For the majority of the game, the exploration and story provides far more plot questions than answers, but does enough to offer extra motivation for players to discover the answers, on top of the enjoyment that the robust combat system provides.The Astral Maiden guides the Traveler through the labyrinth, showing up at important story junctures.Navigating the labyrinth is almost a standard dungeon crawler affair, but having upgradable party abilities to find secret passageways or open locked doors occasionally freshens up the standard formula.

Players travel through a grid-based labyrinth, moving through mainly tight corridors and the occasional open area.The game unfortunately does contain an annoying amount of doors requiring the push of a button to open, but otherwise has no other issues.Combat is definitely one area in which Infinite Adventures stands out.

While party members can attack using standard melee weapons from the front row and ranged weapons from the back, regular attacks become decreasingly effective the further the game progresses.Mastering new abilities by spending skill points and employing them effectively in battle helps a great deal.

One neat aspect of Infinite Adventures is that various character classes employ different methods of activating their special skills in battle.Some, like the Mendicant and Soul Caller, have a standard pool of mana points to cast spells.Others, like the Warlord and Stormseeker, have rage or astral energy pools that begin at zero, but fill based on actions performed in battle.Still others, like the Ronin or Archeologist classes, have a focus pool that starts each battle at a max of fifty, but can regenerate every round once a skill has been used.

This adds a layer of interesting strategy and complexity to the battle system.In addition to regular attacks and skills, there are whole party attacks called kessens, as well as buffs and summons, that use an empower gauge that slowly fills on the side of the battle screen.Unfortunately, while kessens and summons seem like a good idea for a while, regular character abilities seem to surpass their effectiveness from about the mid-game on.At this point, it becomes more worthwhile to use the gauge in order to power up individual attacks or spells.

Powering up spells is not just something that can be done via the empower gauge; most spells can have their area of effect changed with the press of a button.For an increased MP cost, a single-target fire spell can easily be changed to one that hits a whole row or all enemies.

The same can be done with healing spells and buffs, allowing full-row and full-party effectiveness from the beginning of the game.Parties of six adventurers: three up front, three in the back.

Infinite Adventures is filled with a great deal of features that make this dungeon crawler experience more welcoming than many other entries in the genre.While players can make their own party members in a deeply complex character creator, there already exists a well-balanced party waiting for the Traveler to adventure with right from the start.

Similar to many dungeon crawlers, money is mainly earned from selling items collected in the labyrinth, and with an unlimited inventory system, long collection runs can be quite profitable.Encounter rates can be manipulated on the fly from zero encounters to double the normal rate depending on if exploration or grinding is the goal.Optional sidequests can be accepted from the local tavern, and for the first half of the game are easily completed just by walking through new floors, with little to no backtracking or searching required.

For a quite nominal fee, all skill points can be reset, allowing for character customization any time the party returns to Giamata.While many features work out great, the one implied by the title falls a little flat.With the ability to turn random encounters off, these wild portals and free spoils are incredibly easy to exploit, but frustrating enough navigation-wise to want to avoid.

Plenty of equipment slots for weapons, defense, and accessories.What never once grew old though was the voice acting.Wherever Stormseeker Games encountered this cast, they should be on speed-dial for whatever game is next up for this new studio.The actors seem earnest in delivering their lines, and although some of the accents may seem a bit forced, the sheer number of voiced parts makes that a bit understandable and also commendable as everything is voiced.

From the briefest encounter in the labyrinth to each and every sidequest request to the most important of story scenes, hearing it all was a treat, particularly in an indie game where voice acting is far from the expectation.Graphically, a similar dichotomy exists as there does in the music.The background visuals received the most detail and shading, while the character and monster sprites were left a little bit behind.

Whether walking through the labyrinth or stepping into the various buildings in town, the scenery features a high level of attention to detail.

TXH Score.For example, the summon attack I have uses four bars of the Kessen meter, and so is best saved for the stronger creature or boss encounters.

Infinite Adventures Review – properties

  • Between some interesting classes and the empower mechanic, battles are usually quick and generally pretty fun.
  • Others, like the Warlord and Stormseeker, have rage or astral energy pools that begin at zero, but fill based on actions performed in battle.
  • Dying will cause you to lose any progress after your last save.
  • Undernauts: Labyrinth of Yomi.
  • Each 4 floors is a particular environment.
  • You are The Traveller, a mysterious person who was found on the doorstep of the Infinite Labyrinth, a construct that just appeared in the land one day.
  • We use cookies to ensure that we give you the best experience on our website.
  • Like most dungeon crawlers, there exists just a single city from where all adventuring takes place with a guild hall, an inn, a one-stop shop for anything money can buy, a church, a tavern to accept sidequests, and a meeting hall for town nobility.

: I’m going to try and divorce my feelings about the achievements a bit when discussing this game, but I will admit the last few achievements have left a sour taste in my mouth.

To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.We mentioned at the start of this review that Infinite Adventures had been in development for a long time.All Current Games ».

  • If you’re lower, it will be a lot more, but as you level it will begin to be a lower multiplier.
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  • Like most dungeon crawlers, there exists just a single city from where all adventuring takes place with a guild hall, an inn, a one-stop shop for anything money can buy, a church, a tavern to accept sidequests, and a meeting hall for town nobility.
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There are a whole multitude of NPCs to interact, all of which are fully voice acted and can offer side missions and quests to help you level up.

There are people to teach new skills and Kessens, and you can swap the party around if you feel the need maybe more healers will help you get through that tough section of dungeon? With an involving main quest to follow in addition to bounty boards and side missions, there is no shortage of things to keep you busy.All in all, Stormseeker Games have done a good job with Infinite Adventures, and if you are in the mood for a pure old school hit of difficulty then you could do a lot worse.

Pros: Good story to follow Appealing graphical style Lots to do Very challenging Cons: Properly hard – forget to save at your peril! This site uses Akismet to reduce spam.Learn how your comment data is processed.About Contact Showcase your skills.Sign in.Forgot your password?

Get help.Password recovery.Home Reviews Infinite Adventures Review.Coming from Stormseeker Games, Infinite Adventures is described by the developers as a “dungeon crawling RPG inspired by classic dungeon RPGs; with fresh new mechanics, combat and progression”.

People who go into….Infinite Adventures Review.Paul Renshaw.TXH Score.User Rating: Be the first one! Evil Genius 2: World Domination Review.Bricks Breaker Puzzle Review.Collapsed Review.One Step From Eden Review.Skeletal Avenger Review.Notify of.Inline Feedbacks.Our current writing team Neil Watton.James Birks.Richard Dobson.Dave Ozzy.Gareth Brierley.Darren Edwards.Jahanzeb Khan.Richard Barker.Kaan Serin.As the debut title from Charleston, South Carolina-based independent game developer Stormseeker Games, Infinite Adventures does boast an impressive narrative, excellent voice acting, and robust gameplay.

Infinite Adventures begins with the player taking on the role of the Traveler, found passed out in a mysterious labyrinth beneath the town of Giamata.Other NPCs are encountered throughout the journey through six regions of four floors each, some becoming steadfast allies and summons, others becoming enemies needing to be dealt with.Like most dungeon crawlers, there exists just a single city from where all adventuring takes place with a guild hall, an inn, a one-stop shop for anything money can buy, a church, a tavern to accept sidequests, and a meeting hall for town nobility.

The story of Infinite Adventures begins simply enough.While there are no more than a handful of fateful decisions the Traveler has to make throughout the game, there are some that are important enough to add or remove NPCs and party members permanently and even change the reality of the game world.

With a history dating back millennia, and fully voiced lines telling of heroes and battles past, the game world and its political climate becomes quite immersive and fleshed out as players progress through the story.For the majority of the game, the exploration and story provides far more plot questions than answers, but does enough to offer extra motivation for players to discover the answers, on top of the enjoyment that the robust combat system provides.

The Astral Maiden guides the Traveler through the labyrinth, showing up at important story junctures.Navigating the labyrinth is almost a standard dungeon crawler affair, but having upgradable party abilities to find secret passageways or open locked doors occasionally freshens up the standard formula.Players travel through a grid-based labyrinth, moving through mainly tight corridors and the occasional open area.The game unfortunately does contain an annoying amount of doors requiring the push of a button to open, but otherwise has no other issues.

Combat is definitely one area in which Infinite Adventures stands out.While party members can attack using standard melee weapons from the front row and ranged weapons from the back, regular attacks become decreasingly effective the further the game progresses.

Mastering new abilities by spending skill points and employing them effectively in battle helps a great deal.One neat aspect of Infinite Adventures is that various character classes employ different methods of activating their special skills in battle.Some, like the Mendicant and Soul Caller, have a standard pool of mana points to cast spells.Others, like the Warlord and Stormseeker, have rage or astral energy pools that begin at zero, but fill based on actions performed in battle.

Still others, like the Ronin or Archeologist classes, have a focus pool that starts each battle at a max of fifty, but can regenerate every round once a skill has been used.This adds a layer of interesting strategy and complexity to the battle system.

In addition to regular attacks and skills, there are whole party attacks called kessens, as well as buffs and summons, that use an empower gauge that slowly fills on the side of the battle screen.Unfortunately, while kessens and summons seem like a good idea for a while, regular character abilities seem to surpass their effectiveness from about the mid-game on.

At this point, it becomes more worthwhile to use the gauge in order to power up individual attacks or spells.Powering up spells is not just something that can be done via the empower gauge; most spells can have their area of effect changed with the press of a button.For an increased MP cost, a single-target fire spell can easily be changed to one that hits a whole row or all enemies.The same can be done with healing spells and buffs, allowing full-row and full-party effectiveness from the beginning of the game.

Parties of six adventurers: three up front, three in the back.Infinite Adventures is filled with a great deal of features that make this dungeon crawler experience more welcoming than many other entries in the genre.While players can make their own party members in a deeply complex character creator, there already exists a well-balanced party waiting for the Traveler to adventure with right from the start.

Similar to many dungeon crawlers, money is mainly earned from selling items collected in the labyrinth, and with an unlimited inventory system, long collection runs can be quite profitable.Encounter rates can be manipulated on the fly from zero encounters to double the normal rate depending on if exploration or grinding is the goal.

Optional sidequests can be accepted from the local tavern, and for the first half of the game are easily completed just by walking through new floors, with little to no backtracking or searching required.For a quite nominal fee, all skill points can be reset, allowing for character customization any time the party returns to Giamata.While many features work out great, the one implied by the title falls a little flat.

With the ability to turn random encounters off, these wild portals and free spoils are incredibly easy to exploit, but frustrating enough navigation-wise to want to avoid.Plenty of equipment slots for weapons, defense, and accessories.What never once grew old though was the voice acting.Wherever Stormseeker Games encountered this cast, they should be on speed-dial for whatever game is next up for this new studio.

The actors seem earnest in delivering their lines, and although some of the accents may seem a bit forced, the sheer number of voiced parts makes that a bit understandable and also commendable as everything is voiced.

From the briefest encounter in the labyrinth to each and every sidequest request to the most important of story scenes, hearing it all was a treat, particularly in an indie game where voice acting is far from the expectation.Graphically, a similar dichotomy exists as there does in the music.

About This Game

Digitally Downloaded.I just didn’t enjoy my time in Infinite Adventures.The first-person dungeon crawl is a favourite genre of mine, and the Switch already has plenty of those, so for Infinite Adventures to stand out it was going to need to do something special.

Sadly, misfires in terms of presentation and the mistaken belief that procedural dungeon layouts are something desirable to the dungeon crawler make this game flawed on every level, from concept right through to execution.

All this publication’s reviews Read full review.User Reviews.Write a Review.Positive: 0 out of.Mixed: 0 out of.Negative: 0 out of.Essential Links.Current Switch Games Full List ».By Metascore By user score.All Current Games ».Tetris Effect: Connected.A Monster’s Expedition.The Forgotten City.Death’s Door.Streets of Rage 4: Mr.X Nightmare.Metroid Dread.The Great Ace Attorney Chronicles.DoDonPachi Resurrection.Quake Remastered.All in all, Stormseeker Games have done a good job with Infinite Adventures, and if you are in the mood for a pure old school hit of difficulty then you could do a lot worse.

Pros: Good story to follow Appealing graphical style Lots to do Very challenging Cons: Properly hard – forget to save at your peril! This site uses Akismet to reduce spam.Learn how your comment data is processed.About Contact Showcase your skills.Sign in.Forgot your password? Get help.Password recovery.Home Reviews Infinite Adventures Review.Coming from Stormseeker Games, Infinite Adventures is described by the developers as a “dungeon crawling RPG inspired by classic dungeon RPGs; with fresh new mechanics, combat and progression”.

People who go into….Infinite Adventures Review.Paul Renshaw.TXH Score.User Rating: Be the first one! Evil Genius 2: World Domination Review.Bricks Breaker Puzzle Review.Collapsed Review.One Step From Eden Review.Skeletal Avenger Review.Notify of.Inline Feedbacks.Our current writing team Neil Watton.James Birks.Richard Dobson.Dave Ozzy.Gareth Brierley.Darren Edwards.Jahanzeb Khan.Richard Barker.

Kaan Serin.Jacob Stokes.Ryan Taylor.Ethan Palmer.

Get The Latest Dee Dee Visual Novel!.And death is very hurtful here.Read more about it in the blog post.

Ray play [Blind]: Infinite Adventures #54 Extra 1: Gods rematch Gaiden., time: 47:04
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